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Author
2026-05-13
refactor: returned pin on lobby creation and changed PIN to string from *string
HEAD
main
tyropro
2026-05-12
feature: added cors and separated host and ports
tyropro
2026-05-11
fix: added lobbyname to lobby properties and fixed the ShouldBindJSON call
tyropro
2026-05-11
refactor: changed create lobby to always include 1 player (the host) and to m...
tyropro
2026-05-11
feature: added justfile
tyropro
2026-05-05
feature: added readme
tyropro
2026-05-05
refactor: moved all code to an internal module
tyropro
2026-04-30
refactor: changed getting state file path in save state to new function
tyropro
2026-04-30
feature: added auto state loading
tyropro
2026-04-30
feature: added state loading from file
tyropro
2026-04-29
fix: made dev mode default, changed logic to set gin to release mode if MODE=...
tyropro
2026-04-29
refactor: commented save_state
tyropro
2026-04-29
feature: added saving state to json file
tyropro
2026-04-29
refactor: changed checkDoor() to slices.Contains()
tyropro
2026-04-29
refactor: removed redundant comment
tyropro
2026-04-28
fix: added cluedo-backend binary to .gitignore file
tyropro
2026-04-28
feature: added standardised errors and statuses
tyropro
2026-04-24
feature: added accusations
tyropro
2026-04-24
refactor: removed unnecessary commented log statements
tyropro
2026-04-24
feature: fixed valid move check logic and added valid moves endpoint
tyropro
2026-04-20
feature: added default rooms
tyropro
2026-04-14
feature(player): added room filtering to player movement
tyropro
2026-04-12
refactor: added release mode flag explicitly. removed comments
tyropro
2026-04-12
feature(player): added valid move finding
tyropro
2026-03-26
feature(ws): added broadcastexcept and single client communication
tyropro
2026-03-21
refactor: added comments and changed an error response to be more standard
tyropro
2026-03-21
refactor: added todos and removed dead code
tyropro
2026-03-18
refactor(ws): readjusted lock placements to disallow momentary lock 'losses' ...
tyropro
2026-03-17
feat(ws): added websocket support with broadcasting to specific lobbies
tyropro
2026-03-16
fix(player): disallowed player creation after the game is created
tyropro
2026-03-16
feat: added a lobby manager with locks so simultaneous writes cannot occur
tyropro
2026-03-15
fix(game): added dice_roll to routing
tyropro
2026-03-15
fix(players): fixed player get logic to quit if player or lobby not found
tyropro
2026-03-15
refactor(game): refactored card finding to not use infinite loops
tyropro
2026-03-15
feat(game): added dice rolls
tyropro
2026-03-10
Fixed card finding to go in player order. Limited lobby size and added a play...
tyropro
2026-03-09
Added a todo comment
tyropro
2026-03-09
moved godotenv to direct dependencies
tyropro
2026-03-09
Added suggestions
tyropro
2026-03-09
Fixed mode logic.
tyropro
2026-03-09
Cleaned up main func.
tyropro
2026-03-09
Fixed incorrect player deletion logic... again
tyropro
2026-03-09
Added game deletion.
tyropro
2026-03-08
Fixed incorrect player delete logic.
tyropro
2026-03-08
Added game creation. Added player deletion. Added dev modes ('dev', 'staging'...
tyropro
2026-03-06
Added checks to see if referenced lobbies and players exist. Added endpoints ...
tyropro
2026-03-06
Added get_lobbies endpoint. Added '.env' support for release builds.
tyropro
2026-03-06
changed from using uuid.UUID types to UUID strings. implemented player order ...
tyropro
2026-03-02
added uuids and prepared structure
tyropro
2026-03-01
figuring things out
tyropro
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